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Week 5

At the start of this week, I was able to update my subsurface and transmission layers, and create a fresnel layer. I also rendered the layers out to see how it could look composited in Nuke.


transmission fresnel subsurface


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Above, you can see was having a hard time with my hdri. It kept coming out really dark which resulted in dark edges. Increasing the exposure of it eded up helping.

Continuing forward, I added some geometry to the transmission layer so there was a darker object inside of the statuette. I also adjusted the fresnel ramp and created a volume layer.

transmission fresnel subsurface

transmission + geometry volume


This how the composite looked with and without the volume layer.

I felt like the volume added to it, but I also liked the way you could see the geometry at the bottom more without it.

The last thing I was able to accomplish this week was getting a more realistic shadow from the transmission layer. The only thing was I wasn't able to control the different parts of the shadow.

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